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ShutOut Hockey
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Click Towards The Cure
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Pedal Power VR
Professional Development
C++ Game Engine
WNBA Pack Simulator
Fuller Studio
Timmy's Rink
Art
Avenge Me!
Various
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Curtis Tremblay

Home
Professional Experience
Path of Titans
Published Titles
ShutOut Hockey
Bouncit
Game Jam Submissions
Click Towards The Cure
Something's Fishy
Gravity-Pac
Tom Hanks Fr The Mmrs
Pedal Power VR
Professional Development
C++ Game Engine
WNBA Pack Simulator
Fuller Studio
Timmy's Rink
Art
Avenge Me!
Various
About
Contact
Slapshot

Slapshot

Using a series of rod and elastic constraints, a series of particles were created to simulate a mesh netting that the user could shoot pucks into.

Shinny

Shinny

An overhead view of the simulation. Particle physics with sphere-sphere and sphere-plane collision was added the scene to allow the ‘dummies’ to bounce around the ice.

Cannon

Cannon

A projectile simulation created for a Physics I mid-term exam. The user could fire 4 types of configurable projectiles, each with their own mass, radius, muzzle velocity, and acceleration.

Hallway

Hallway

A particle collision simulation where the user can fire particles down a hallway and observe collisions between particles, as well as the planes that represent the hallway.

Billiards

Billiards

An enclosed simulation of billiard balls. Front culling is used for the nearest walls so that you can see into the simulation.

Linear and rotational forces can be applied to the billiard balls to observe the various collisions.

Bullet Simulation

Bullet Simulation

An implementation of Bullet’s rigid body physics. Fire billiard balls at a series of cans and cardboard boxes.

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Slapshot
Shinny
Cannon
Hallway
Billiards
Bullet Simulation
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