
Slapshot
Using a series of rod and elastic constraints, a series of particles were created to simulate a mesh netting that the user could shoot pucks into.
Shinny
An overhead view of the simulation. Particle physics with sphere-sphere and sphere-plane collision was added the scene to allow the ‘dummies’ to bounce around the ice.

Cannon
A projectile simulation created for a Physics I mid-term exam. The user could fire 4 types of configurable projectiles, each with their own mass, radius, muzzle velocity, and acceleration.

Hallway
A particle collision simulation where the user can fire particles down a hallway and observe collisions between particles, as well as the planes that represent the hallway.

Billiards
An enclosed simulation of billiard balls. Front culling is used for the nearest walls so that you can see into the simulation.
Linear and rotational forces can be applied to the billiard balls to observe the various collisions.

Bullet Simulation
An implementation of Bullet’s rigid body physics. Fire billiard balls at a series of cans and cardboard boxes.




