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      <image:caption>I am a game developer based out of London, Ontario, Canada. After several years as a full-stack developer based out of Toronto, I pivoted to full time game development. After completing Fanshawe College’s Game Development - Advanced Programming program, I began working at Joydrop Ltd. as a game programmer. When I am not working, you will usually find me watching videos on game design/theory, sketching, watching the Leafs and Raptors, or spending my days with my wife Anmol, and our dog, Clementine.</image:caption>
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      <image:title>About - About Me</image:title>
      <image:caption>I am a game developer based out of London, Ontario, Canada. After several years as a full-stack developer based out of Toronto, I pivoted to full time game development. After completing Fanshawe College’s Game Development - Advanced Programming program, I began working at Joydrop Ltd. as a game programmer. When I am not working, you will usually find me watching videos on game design/theory, sketching, watching the Leafs and Raptors, or spending my days with my wife Anmol, and our dog, Clementine.</image:caption>
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      <image:caption>Bowie Rodent drawn during weekend trip to Kingston</image:caption>
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      <image:caption>“Gill” from Untitled Fish Detective Game</image:caption>
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      <image:caption>Mock Poster for the Simpson episode “Homie the Clown” inspired by Unut Gems and Krusty’s unwise bet on the Washington Generals.</image:caption>
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      <image:caption>A shocked Toronto Maple Leafs fan. Drawn from personal experience.</image:caption>
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      <image:caption>Pencil/digital sketch of a dog that was posted during the December 2018 US Government shutdown.</image:caption>
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      <image:caption>Digital drawing of Samus created while watching a Super Metroid speedrun during SGDQ 2018</image:caption>
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      <image:caption>A pregnant guinea pig. Inspired by a Reddit post.</image:caption>
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      <image:caption>Poster created to advertise the Boys!Boys!Boys! Podcast.</image:caption>
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      <image:caption>Bowie Rodent drawn during weekend trip to Kingston</image:caption>
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      <image:caption>“Gill” from Untitled Fish Detective Game</image:caption>
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      <image:title>Various</image:title>
      <image:caption>Mock Poster for the Simpson episode “Homie the Clown” inspired by Unut Gems and Krusty’s unwise bet on the Washington Generals.</image:caption>
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      <image:caption>A shocked Toronto Maple Leafs fan. Drawn from personal experience.</image:caption>
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      <image:caption>Pencil/digital sketch of a dog that was posted during the December 2018 US Government shutdown.</image:caption>
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      <image:caption>Digital drawing of Samus created while watching a Super Metroid speedrun during SGDQ 2018</image:caption>
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      <image:caption>A pregnant guinea pig. Inspired by a Reddit post.</image:caption>
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      <image:caption>Poster created to advertise the Boys!Boys!Boys! Podcast.</image:caption>
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      <image:title>Home - Professional experience</image:title>
      <image:caption>Various titles that I have contributed to during my professional career. Tags: Unreal Engine, C++</image:caption>
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      <image:caption>Independent projects that have been completed and released as a solo developer. Tags: C#, Unity</image:caption>
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      <image:caption>Smaller projects developed over a limited time period. Tags: Unity, C++, VR</image:caption>
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      <image:caption>Various projects developed to deepen technical knowledge, including the development of a custom game engine. Tags: Unreal Engine, C++, Unity</image:caption>
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      <image:caption>Are you looking to add to your team? I am always open to discussing new opportunities.</image:caption>
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      <image:title>Home - Professional experience</image:title>
      <image:caption>Various titles that I have contributed to during my professional career. Tags: Unreal Engine, C++</image:caption>
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      <image:title>Home - Published titles</image:title>
      <image:caption>Independent projects that have been completed and released as a solo developer. Tags: C#, Unity</image:caption>
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      <image:title>Home - Game Jam Submissions</image:title>
      <image:caption>Smaller projects developed over a limited time period. Tags: Unity, C++, VR</image:caption>
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      <image:title>Home - Professional development projects</image:title>
      <image:caption>Various projects developed to deepen technical knowledge, including the development of a custom game engine. Tags: Unreal Engine, C++, Unity</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/57da6f39-2a58-47e3-ba6c-c40a0fe3358c/headshot.jpg</image:loc>
      <image:title>Home - Contact me</image:title>
      <image:caption>Are you looking to add to your team? I am always open to discussing new opportunities.</image:caption>
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  </url>
  <url>
    <loc>https://www.curttremblay.com/cplusplusengine</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1652473426284-7BC59PMQZ2P3HW8I54IV/Screenshot+2022-05-13+161951.png</image:loc>
      <image:title>C++ Game Engine</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1652474444797-5LSP71ZT9Q5FYYPP48E2/Screenshot+2022-05-13+162151.png</image:loc>
      <image:title>C++ Game Engine - Shinny (Copy)</image:title>
      <image:caption>Shinny An updated version of the ‘Shinny’ game shown in later slides. This version uses deferred rendering, reflection/refraction, full screen frag shader effects, and various frame buffer objects to display a different view of the scene on the tv screen beside the boards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092255324-XCZYD58FCWQTT3JCVJZA/image-asset.png</image:loc>
      <image:title>C++ Game Engine - Whodunnit (Copy)</image:title>
      <image:caption>Whodunnit My first attempt at using the OpenGL library in C++. The concept was a murder mystery game where a variable number of players encounter a dead body. The number of players and their models were configurable via an external file. Unique colors were assigned based on the number of players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092515889-TXO11D9RW707JUW248KM/midterm.png</image:loc>
      <image:title>C++ Game Engine - Hangar (Copy)</image:title>
      <image:caption>Hangar Created as part of a Graphics I Mid-term exam. A scene with some basic lighting and untextured models. The rear wall opens to display a randomly generated array of stars in the background.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092394284-TN4M20744JJ5VMQQQL38/Capture3.PNG</image:loc>
      <image:title>C++ Game Engine - Shinny (Copy)</image:title>
      <image:caption>Shinny A later attempt at utilizing the OpenGL library. Lighting, cube mapping, alpha/discard transparency, and textures were added.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091946281-5CWX5G1H0JOBI16UGJNG/maze2.png</image:loc>
      <image:title>C++ Game Engine - Maze (Copy)</image:title>
      <image:caption>Maze The ‘Night Time’ view of a maze created as part of a Graphics I Final Exam. The scene would dynamically transition between day and night time, featuring a set of moving spotlights and a dynamically dimming directional light.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091931038-5P3B8QUWFRG6WFLK1R4L/maze.png</image:loc>
      <image:title>C++ Game Engine - Maze (Copy)</image:title>
      <image:caption>Maze Created as part of a Graphics 1 Final Exam. A maze generated via an external text file. Walls and light sources are generated based on the geometry of the maze, whereas other points of interest (ex. foliage and crystals) were specifically placed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1652473426284-7BC59PMQZ2P3HW8I54IV/Screenshot+2022-05-13+161951.png</image:loc>
      <image:title>C++ Game Engine - Space Ship Interior (Copy)</image:title>
      <image:caption>Space Ship Interior Utilizes frag shader effects to add distortion to tv monitors and multiple frame buffer objects to show exterior views of the space ship on the monitors on the left and right of the scene.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092255744-BJ9EO12DP4F86WIDJG61/physics3.png</image:loc>
      <image:title>C++ Game Engine - Slapshot (Copy)</image:title>
      <image:caption>Slapshot Using a series of rod and elastic constraints, a series of particles were created to simulate a mesh netting that the user could shoot pucks into.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091933544-OVL3DZM9OATJUYZVPMBV/Capture2.PNG</image:loc>
      <image:title>C++ Game Engine - Shinny (Copy)</image:title>
      <image:caption>Shinny An overhead view of the simulation. Particle physics with sphere-sphere and sphere-plane collision was added the scene to allow the ‘dummies’ to bounce around the ice.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095101301-5KGPU2I85T2GT1K3UFZ7/cannon2.png</image:loc>
      <image:title>C++ Game Engine - Cannon (Copy)</image:title>
      <image:caption>Cannon A projectile simulation created for a Physics I mid-term exam. The user could fire 4 types of configurable projectiles, each with their own mass, radius, muzzle velocity, and acceleration.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095101325-2YCSVMDAM3L2UW793P8O/cannon.png</image:loc>
      <image:title>C++ Game Engine - Hallway (Copy)</image:title>
      <image:caption>Hallway A particle collision simulation where the user can fire particles down a hallway and observe collisions between particles, as well as the planes that represent the hallway.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1652475732396-F5HYIKDGIH0S32BF1917/Screenshot+2022-05-13+170204.png</image:loc>
      <image:title>C++ Game Engine - Billiards (Copy)</image:title>
      <image:caption>Billiards An enclosed simulation of billiard balls. Front culling is used for the nearest walls so that you can see into the simulation. Linear and rotational forces can be applied to the billiard balls to observe the various collisions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1652475434241-ZZFY1GVHAUR6ZXBYXJN7/Screenshot+2022-05-13+165653.png</image:loc>
      <image:title>C++ Game Engine - Bullet Simulation (Copy)</image:title>
      <image:caption>Bullet Simulation An implementation of Bullet’s rigid body physics. Fire billiard balls at a series of cans and cardboard boxes.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641094191536-S9RJE5CP4B4WAE6QHKF3/space1.png</image:loc>
      <image:title>C++ Game Engine - Invaders From Space (Copy)</image:title>
      <image:caption>Invaders From Space A reproduction of ‘Space Invaders’ created as part of a ‘Game Engines Frameworks &amp; Patterns’ Final Exam. The shields could be destroyed pixel by pixel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095446372-AN0CIDN24YIPCN9G66KI/ship2.png</image:loc>
      <image:title>C++ Game Engine - Star Flight (Copy)</image:title>
      <image:caption>Star Flight A short animation created using a primitive scripting language. A series of ships would fly through space, narrowly avoiding each other while a camera dynamically follows a player ship’s movement.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641094467416-9V6Y9RJYG1SEAVA4HQH0/space3.png</image:loc>
      <image:title>C++ Game Engine - Invaders From Space (Copy)</image:title>
      <image:caption>Invaders From Space A low angle view of my ‘Space Invaders’ reproduction.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.curttremblay.com/gravitypac</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-05-13</lastmod>
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      <image:title>Gravity-Pac</image:title>
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    <lastmod>2022-05-27</lastmod>
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    <loc>https://www.curttremblay.com/privacy-policy-bouncit</loc>
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    <loc>https://www.curttremblay.com/path-of-titans</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-06-09</lastmod>
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      <image:title>Path of Titans</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/fc9c6f81-ca53-434a-b25f-d7468ff33337/SwimAirPhotobashLayered-5c93e059938909963f29.jpg</image:loc>
      <image:title>Path of Titans</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/fc9c6f81-ca53-434a-b25f-d7468ff33337/SwimAirPhotobashLayered-5c93e059938909963f29.jpg</image:loc>
      <image:title>Path of Titans</image:title>
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  <url>
    <loc>https://www.curttremblay.com/click-towards-the-cure</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-06-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1723761999216-C7N0E3PS568OS6KUXH3Z/clicktowardscure.gif</image:loc>
      <image:title>Click Towards The Cure</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/a754951f-8311-4cab-8b3b-5e94b56acd58/0AM7ef.png</image:loc>
      <image:title>Click Towards The Cure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/a754951f-8311-4cab-8b3b-5e94b56acd58/0AM7ef.png</image:loc>
      <image:title>Click Towards The Cure</image:title>
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  <url>
    <loc>https://www.curttremblay.com/additional-projects</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-06-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092255324-XCZYD58FCWQTT3JCVJZA/Untitled.png</image:loc>
      <image:title>OpenGL / C++ - Whodunnit (Copy)</image:title>
      <image:caption>Whodunnit My first attempt at using the OpenGL library in C++. The concept was a murder mystery game where a variable number of players encounter a dead body. The number of players and their models were configurable via an external file. Unique colors were assigned based on the number of players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091912840-ZTBQMKGH6OTZI5FI13WD/image-asset.png</image:loc>
      <image:title>OpenGL / C++ - Shinny (Copy)</image:title>
      <image:caption>Shinny A later attempt at utilizing the OpenGL library. Lighting, cube mapping, alpha/discard transparency, and textures were added.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091933544-OVL3DZM9OATJUYZVPMBV/Capture2.PNG</image:loc>
      <image:title>OpenGL / C++ - Shinny (Copy)</image:title>
      <image:caption>Shinny An overhead view of the simulation. Particle physics with sphere-sphere and sphere-plane collision was added the scene to allow the ‘dummies’ to bounce around the ice.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091946281-5CWX5G1H0JOBI16UGJNG/maze2.png</image:loc>
      <image:title>OpenGL / C++ - Maze (Copy)</image:title>
      <image:caption>Maze The ‘Night Time’ view of a maze created as part of a Graphics I Final Exam. The scene would dynamically transition between day and night time, featuring a set of moving spotlights and a dynamically dimming directional light.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091931038-5P3B8QUWFRG6WFLK1R4L/maze.png</image:loc>
      <image:title>OpenGL / C++ - Maze (Copy)</image:title>
      <image:caption>Maze Created as part of a Graphics 1 Final Exam. A maze generated via an external text file. Walls and light sources are generated based on the geometry of the maze, whereas other points of interest (ex. foliage and crystals) were specifically placed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092515889-TXO11D9RW707JUW248KM/midterm.png</image:loc>
      <image:title>OpenGL / C++ - Hangar (Copy)</image:title>
      <image:caption>Hangar Created as part of a Graphics I Mid-term exam. A scene with some basic lighting and untextured models. The rear wall opens to display a randomly generated array of stars in the background.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092254579-DZ3QH25DGZ9TQA0AKKEN/physics.png</image:loc>
      <image:title>OpenGL / C++ - Slapshot (Copy)</image:title>
      <image:caption>Slapshot A projectile simulation that allowed the user to fire a puck at a series of particle/planes. The entire scene was configurable via an external file and would build and package a release candidate (complete with installer)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092255744-BJ9EO12DP4F86WIDJG61/physics3.png</image:loc>
      <image:title>OpenGL / C++ - Slapshot (Copy)</image:title>
      <image:caption>Slapshot Using a series of rod and elastic constraints, a series of particles were created to simulate a mesh netting that the user could shoot pucks into.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092254661-N44QE0DJADWGWXDBX3H6/physics2.png</image:loc>
      <image:title>OpenGL / C++ - Slapshot (Copy)</image:title>
      <image:caption>Slapshot The geometry of the rink was simulated by using a series of planes precisely placed at angles around the curvature of the boards. The exact number of planes and their placement could be configured via an external file to provide a precise accuracy as the puck came in contact with the corners of the boards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641094191536-S9RJE5CP4B4WAE6QHKF3/space1.png</image:loc>
      <image:title>OpenGL / C++ - Invaders From Space (Copy)</image:title>
      <image:caption>Invaders From Space A reproduction of ‘Space Invaders’ created as part of a ‘Game Engines Frameworks &amp; Patterns’ Final Exam. The shields could be destroyed pixel by pixel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641094191562-W2TPEDBTZTEC1F4R2D9A/space2.png</image:loc>
      <image:title>OpenGL / C++ - Invaders From Space (Copy)</image:title>
      <image:caption>Invaders From Space Despite appearing as a 2D scene, the scene was actually rendered in 3D and more dynamic views could be achieved by manipulating the camera.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641094467416-9V6Y9RJYG1SEAVA4HQH0/space3.png</image:loc>
      <image:title>OpenGL / C++ - Invaders From Space (Copy)</image:title>
      <image:caption>Invaders From Space A low angle view of my ‘Space Invaders’ reproduction.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095101325-2YCSVMDAM3L2UW793P8O/cannon.png</image:loc>
      <image:title>OpenGL / C++ - Hallway (Copy)</image:title>
      <image:caption>Hallway A particle collision simulation where the user can fire particles down a hallway and observe collisions between particles, as well as the planes that represent the hallway.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095101301-5KGPU2I85T2GT1K3UFZ7/cannon2.png</image:loc>
      <image:title>OpenGL / C++ - Cannon (Copy)</image:title>
      <image:caption>Cannon A projectile simulation created for a Physics I mid-term exam. The user could fire 4 types of configurable projectiles, each with their own mass, radius, muzzle velocity, and acceleration.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095446372-AN0CIDN24YIPCN9G66KI/ship2.png</image:loc>
      <image:title>OpenGL / C++ - Star Flight (Copy)</image:title>
      <image:caption>Star Flight A short animation created using a primitive scripting language. A series of ships would fly through space, narrowly avoiding each other while a camera dynamically follows a player ship’s movement.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095446502-FFZBVXRTMRO1DNBVO67Q/ship1.png</image:loc>
      <image:title>OpenGL / C++ - Star Flight (Copy)</image:title>
      <image:caption>Star Flight A player ship strafes out of the way of an oncoming cruiser. This scene was animated using a series of commands supplied via an external JSON file.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.curttremblay.com/graphics</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-06-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1652474444797-5LSP71ZT9Q5FYYPP48E2/Screenshot+2022-05-13+162151.png</image:loc>
      <image:title>Graphics - Shinny (Copy)</image:title>
      <image:caption>Shinny An updated version of the ‘Shinny’ game shown in later slides. This version uses deferred rendering, reflection/refraction, full screen frag shader effects, and various frame buffer objects to display a different view of the scene on the tv screen beside the boards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092255324-XCZYD58FCWQTT3JCVJZA/image-asset.png</image:loc>
      <image:title>Graphics - Whodunnit (Copy)</image:title>
      <image:caption>Whodunnit My first attempt at using the OpenGL library in C++. The concept was a murder mystery game where a variable number of players encounter a dead body. The number of players and their models were configurable via an external file. Unique colors were assigned based on the number of players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092515889-TXO11D9RW707JUW248KM/midterm.png</image:loc>
      <image:title>Graphics - Hangar (Copy)</image:title>
      <image:caption>Hangar Created as part of a Graphics I Mid-term exam. A scene with some basic lighting and untextured models. The rear wall opens to display a randomly generated array of stars in the background.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092394284-TN4M20744JJ5VMQQQL38/Capture3.PNG</image:loc>
      <image:title>Graphics - Shinny (Copy)</image:title>
      <image:caption>Shinny A later attempt at utilizing the OpenGL library. Lighting, cube mapping, alpha/discard transparency, and textures were added.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091946281-5CWX5G1H0JOBI16UGJNG/maze2.png</image:loc>
      <image:title>Graphics - Maze (Copy)</image:title>
      <image:caption>Maze The ‘Night Time’ view of a maze created as part of a Graphics I Final Exam. The scene would dynamically transition between day and night time, featuring a set of moving spotlights and a dynamically dimming directional light.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091931038-5P3B8QUWFRG6WFLK1R4L/maze.png</image:loc>
      <image:title>Graphics - Maze (Copy)</image:title>
      <image:caption>Maze Created as part of a Graphics 1 Final Exam. A maze generated via an external text file. Walls and light sources are generated based on the geometry of the maze, whereas other points of interest (ex. foliage and crystals) were specifically placed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1652473426284-7BC59PMQZ2P3HW8I54IV/Screenshot+2022-05-13+161951.png</image:loc>
      <image:title>Graphics - Space Ship Interior (Copy)</image:title>
      <image:caption>Space Ship Interior Utilizes frag shader effects to add distortion to tv monitors and multiple frame buffer objects to show exterior views of the space ship on the monitors on the left and right of the scene.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.curttremblay.com/work</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-06-09</lastmod>
  </url>
  <url>
    <loc>https://www.curttremblay.com/gameplay</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-06-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641094191536-S9RJE5CP4B4WAE6QHKF3/space1.png</image:loc>
      <image:title>Gameplay - Invaders From Space (Copy)</image:title>
      <image:caption>Invaders From Space A reproduction of ‘Space Invaders’ created as part of a ‘Game Engines Frameworks &amp; Patterns’ Final Exam. The shields could be destroyed pixel by pixel.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095446372-AN0CIDN24YIPCN9G66KI/ship2.png</image:loc>
      <image:title>Gameplay - Star Flight (Copy)</image:title>
      <image:caption>Star Flight A short animation created using a primitive scripting language. A series of ships would fly through space, narrowly avoiding each other while a camera dynamically follows a player ship’s movement.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641094467416-9V6Y9RJYG1SEAVA4HQH0/space3.png</image:loc>
      <image:title>Gameplay - Invaders From Space (Copy)</image:title>
      <image:caption>Invaders From Space A low angle view of my ‘Space Invaders’ reproduction.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.curttremblay.com/physics</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-06-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641092255744-BJ9EO12DP4F86WIDJG61/physics3.png</image:loc>
      <image:title>Physics - Slapshot (Copy)</image:title>
      <image:caption>Slapshot Using a series of rod and elastic constraints, a series of particles were created to simulate a mesh netting that the user could shoot pucks into.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641091933544-OVL3DZM9OATJUYZVPMBV/Capture2.PNG</image:loc>
      <image:title>Physics - Shinny (Copy)</image:title>
      <image:caption>Shinny An overhead view of the simulation. Particle physics with sphere-sphere and sphere-plane collision was added the scene to allow the ‘dummies’ to bounce around the ice.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095101301-5KGPU2I85T2GT1K3UFZ7/cannon2.png</image:loc>
      <image:title>Physics - Cannon (Copy)</image:title>
      <image:caption>Cannon A projectile simulation created for a Physics I mid-term exam. The user could fire 4 types of configurable projectiles, each with their own mass, radius, muzzle velocity, and acceleration.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1641095101325-2YCSVMDAM3L2UW793P8O/cannon.png</image:loc>
      <image:title>Physics - Hallway (Copy)</image:title>
      <image:caption>Hallway A particle collision simulation where the user can fire particles down a hallway and observe collisions between particles, as well as the planes that represent the hallway.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1652475732396-F5HYIKDGIH0S32BF1917/Screenshot+2022-05-13+170204.png</image:loc>
      <image:title>Physics - Billiards (Copy)</image:title>
      <image:caption>Billiards An enclosed simulation of billiard balls. Front culling is used for the nearest walls so that you can see into the simulation. Linear and rotational forces can be applied to the billiard balls to observe the various collisions.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5a91c0f62714e5c4a3fde5e7/1652475434241-ZZFY1GVHAUR6ZXBYXJN7/Screenshot+2022-05-13+165653.png</image:loc>
      <image:title>Physics - Bullet Simulation (Copy)</image:title>
      <image:caption>Bullet Simulation An implementation of Bullet’s rigid body physics. Fire billiard balls at a series of cans and cardboard boxes.</image:caption>
    </image:image>
  </url>
</urlset>

